I think what’s going on is that the game is polling in a way that’s expensive, possibly through every USB device connected to my PC. And… it worked, at least enough for me to now complete missions and not have it crash USB devices connected to my machine. I guessed that this was because the game was polling every connected USB device instead of just the ones utilized by the game, so I unplugged devices down to just the essentials to run the game. When running the live release, I noticed the game crashing the controller, taking out all connected USB devices instead of just the ones the game was utilizing. I have one USB controller (that is, the device controller, not a game controller) in my PC, and it runs pretty close to saturation. I also got some testing in that gives me a hypothesis for what is happening here, though please note I’m not staff, this is unverified, and your mileage may vary. I also experienced this on my system with the live release and did not experience this during both the closed or open betas.
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